The enemy tends to prioritize capturing over attacking, and no battle occurs if the attacked target is unharmed. The same penalties apply than if it was an ally, and you can trade items with him. You can also capture an enemy unit by winning a battle against him (with STR, MGC, SKL, SPD and DEF halved). Rescue/Capture: An unit can rescue an ally if his BLD is higher than that of the ally (mounted units are treated as 20 BLD ones), and will have his STR, MGC, SKL, SPD and DEF halved if the rescued unit's BLD is more than half of the rescuer's one (or more than BLD + 5 if the rescuer is mounted).Fatigue is reseted to 0 when not deploying the unit or giving him a Stamina Drink. An unit with a Fatigue greater than their maximum HP cannot be deployed in the next chapter.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |